Used Fasa games and Battletech Fantasy games. These used Sci-Fi games will give hours of fun and broaden your imagination. These game are not sold in stores any more and are considered collectable Fantasy Sci-Fi Games.
The master has stolen a weapon that will give him ultimate control of the universe
and the time itself. The Daleks are invading Earth. The Cybermen are terrorizing
the space lanes. And the Sontarans and the Rutans are battling to see who wins the
galaxy.
Only YOU, the Time Lords and Companions of the Celestial Intervention
Agency, can stop these villains from changing the course of history. Your weapons
are your wits and you Tardis. To join the Doctor in his adventures to defeat the
foes of the universe, you only need your imagination, a pencil, some paper, and
this game.
Contents: Players manual, game operations manual, and source book for field operatives.
Made by Fasa #9001 Copyright 1985. Role playing game that is complete and in very
good condition (tape on box). This game would give hours of entertainment. Game
includes players manual, game operations, and source book for field operatives.
In the 30th century, life is cheap, but battlemechs aren't.
A dark age has befallen mankind. Where the United Star League once reigned, five
successor states now battle for control. The destruction of war has ravaged the
once flourishing worlds and left them in ruins. The advancement in technology has
not only ceased, but the machines and equipment of the past can not be produced
by present day worlds. The Succession Wars are fought over water, ancient machines,
and spare parts factories. Control of these elements will lead to final victory
and domination of known space.
Second edition #1604 Copyright 1984. Contents: 48 full color stand up pieces
with front and back views. Enough Battlemechs to put four companies in the field.
120 color unit insignias, 24 plastic holders for pieces, 48 page rule book, and
two six sided dice. Game was used slightly, but in real good
condition (Tape on Box).
Mint
in the box with all the parts and cards intact and not separated from its perforation.
This is a intermediate level game play for complexity. Number of players is 2 or
more, plus 3 solitaire scenarios. Game components: four 10.5"x15.5" maps, one rule
booklet with aircraft briefings and game scenarios, one game charts booklet, one
aircraft data card booklet, and 240 die-cut counters. Play time is 1-4 hours, depending
on scenario. 12-15 seconds per turn. Map scale is 1/3 mile per hex.
The game of Air Superiority: Air power-the projection of military force anywhere in the world by aircraft-is one of the dominant themes of modern history. Air superiority-control of the skies-is vital for air power. Since the appearance of jets in World War II, jet fighters have been designed, and their pilots trained, to achieve this overriding goal: air superiority.
Air Superiority is a realistic and playable game of jet fighter combat in the 1980's and 1990's. The rules cover the many aspects of modern air-to-air combat: the basics of fight, gun combat, air-to-air missiles, radar, and electronic warfare. Options allow for fuel considerations and the effects of weather. The rules are organized in easy to learn sections. Players may master the rules without having to learn them all before being able to play.
Air Superiority includes thirty aircraft, each with its characteristics detailed on a separate aircraft card. The majority of the aircraft are U.S., European, and Soviet fighters currently operational in Europe, but two aircraft not yet operational are also included: the F-19 Stealth fighter and the F-20 Tigershark. Included in the scenario booklet are 30 scenarios (2 training, 3 solitaire, 10 general, and 15 historical/hypothetical) of air superiority mission in Europe and elsewhere in the world.
Made by Game Designers' Workshop. Copyright 1987.
Book
is in very good condition with a crease on the front cover. (check picture) 8x10
size book that is a soft cover. This Mech manual includes the rules and other game
information necessary to role play the men and women who pilot these monsters of
destruction. Lists of skills and equipment, as well as extensive rules for personal
combat are provided. Also included is substantial background information on MechWarriors
and their Mechs and on the Successor States and their endless wars. Descriptions
of each major house, its leaders, major planets, and its best regular and mercenary
Mech units provide the beginnings of endless adventures and campaigns. There is
also enough facts and figures to run a mercenary unit, including extensive mission
tables and random encounter events. The information on titles and nobility-the goal
of every MechWarrior-describes land holdings and, more importantly, annual revenues
collected by typical holdings. Includes a spectacular section that includes
16 pages of full color illustrating uniforms and equipment used by major houses
and mercenary units. 144 pages Made in 1986. ISBN 0-931787-58-0
Contents
are in excellent condition. Missing two Battlemechs out of 14. Otherwise the game
is complete with some added pieces. Two of the Mechs are painted and three of the
Mechs are die-cast miniatures. These die cast Mechs are of white metal, un-painted,
and the correct size for game play. Additional items are additional game maps. Two
was standard for the game. But I have included 6 maps. Comes with additional Battlemech
Record Sheets that were Photocopied. Comes with rule book also and two six
sided dice. Game for 2 or more players. Ages 12 and up. ISBN 1-55560-004-2
Made in 1992
Mint in the box and the box is un-opened. Dark Elder Warriors with Assault Weapons.
8073C. Made by Citadel Miniatures in 2000.
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